
A Bit About Me...
My name is Joshua Auer and I'm a Unity developer with 5+ years of experience. My primary focus is programming (C# and HLSL), however I have experience with every aspect of game development including 3D / 2D art, animation, music, and sound design. I've worked on many different projects varying in genre and style, and have also released games for Mobile (Android and iOS) and WebGL.
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Take a look at my work below and let me know if you are interested in working with me!
Curriculum Vitae

Language Learning Superheroes
A mobile app I released for Android and iOS. This app was developed as a companion app to a language learning book that focuses on teaching Spanish to English speaking medical professionals. It features interactable flashcards and a procedural word search game.
Toon Render Pipeline (TRP)
A custom render pipeline I made in Unity designed for a stylized toon look. It features cel-shading, Sobel outlines, and custom point light and spotlight falloffs.


3D Pixel Render Pipeline (3D PRP)
A custom render pipeline I made in Unity designed to turn 3D worlds into pixel art. To achieve the pixel art look, this pipeline renders at a lower resolution while snapping the camera's view matrix to the nearest simulated pixel.
Hierarchy+
An editor extension tool I created in Unity to enhance workflow when using the scene hierarchy window. It features a unique folder object, custom icons, alternating row backgrounds, a quick inspector feature, and visualization of the hierarchy branch structure.



