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A Bit About Me...

My name is Joshua Auer and I'm a Unity developer with 5+ years of experience. My primary focus is programming (C# and HLSL), however I have experience with every aspect of game development including 3D / 2D art, animation, music, and sound design. I've worked on many different projects varying in genre and style, and have also released games for Mobile (Android and iOS) and WebGL.

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Take a look at my work below and let me know if you are interested in working with me!

Code Samples

Check out my GitHub page if you're interested in seeing some of the projects I've worked on.

Curriculum Vitae

LLS Companion App Preview 2
Language Learning Superheroes

A mobile app I released for Android and iOS. This app was developed as a companion app to a language learning book that focuses on teaching Spanish to English speaking medical professionals. It features interactable flashcards and a procedural word search game.

Toon Render Pipeline (TRP)

A custom render pipeline I made in Unity designed for a stylized toon look. It features cel-shading, Sobel outlines, and custom point light and spotlight falloffs.

Untitled video - Made with Clipchamp (1).gif
3D Pixel Render Pipeline (3D PRP)

A custom render pipeline I made in Unity designed to turn 3D worlds into pixel art. To achieve the pixel art look, this pipeline renders at a lower resolution while snapping the camera's view matrix to the nearest simulated pixel.

Hierarchy+

An editor extension tool I created in Unity to enhance workflow when using the scene hierarchy window. It features a unique folder object, custom icons, alternating row backgrounds, a quick inspector feature, and visualization of the hierarchy branch structure.

Untitled video - Made with Clipchamp.gif

Game Jams

Get in Touch

2417 W Farragut Ave, 2B

301-830-1153

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